Create huge forests or cities with VRayProxies
VRayScatter is a new plugin that lets you create VRayProxy arrays. In a few clicks you can create forests or cities to cover your landscapes. Optimized RAM mangagement ensures that your images render easily despite polycounts in the billions. Bitmaps or procedural textures can be used to control the distribution and transformation of the objects. The procedural map VRayScatterTexture can be used to create color variations within the array of scattered objects, increasing the realism.
Features:
- Generation and scattering massive arrays of VRayProxy by surfaces.
- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management.
- Random transformations (scale, rotation) of objects in array.
- Distribution of objects based on bitmaps or procedural maps.
- Scaling of objects based on bitmaps or procedural maps.
- Realtime viewport preview of objects placement.
- Different types of viewport preview of objects.
- Special procedural map the VRayScatterTexture.
- 64-bit support
VRayScatter will be available in two different license types:
- VRayScatter Full License – the full version to install at a single work station.
- VRayScatter Network License - version to install at a single network rendering node.
VRayScatter is expected to be released in August 08. Pricing TBA
Special thank to Vray.info
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